History of 3D in a nutshell by iTechnologie
On contrary to popular belief, 3D is not a new thing. Although it was as late as 2010 that 3D motion pictures became mainstream, the history of 3D imaging goes way back much further. The idea of making an image which imitates the live-eye view is 160 years old now.
The first known record of using 3D were stereoscopic photographs presented on The Great Exhibition in London in 1851. More than seventy years later, in 1922, the idea was taken up by Harry K. Fairhall and Robert F. Elder, who made the first and actually only film released in the two-camera two projector process.
The 80’s brought milestone in 3D development. “Tron”, released in 1982 was the first film to make extensive use of computer animation. The same year, there was the first 3D broadcast in United Kingdom’s television. It was an episode of “The Real World”, weekly science show on BBC.
In the 90’s the progress accelerated to an extent that wasn’t known earlier. The first-person shooter Wolfenstein 3D, introduced in 1992 was the first game of this genre which gathered lots of players. In 1995 3D imaging became available to almost anybody, when the first version of Blender was released. It is still the most popular free software tool for making 3D animations. That same year we witnessed the first ever motion picture made entirely with computer-generated imagery – “Toy Story”.
The 21st century brought a giant progress in creating 3D imagery. In 2009 the first digital stereo camera was introduced by Fujifilm. The same year, “Avatar” earned almost 3 million dollars and pushed 3D movies into mainstream. As a result, next year after its release, 8 out of 20 highest revenue making films at the box office were available in 3D and the prototypes of 3D television sets were introduced on Consumer Electronics Show.
In 2010 3D became available to practically any user of the major web browsers when Burster was introduced. It is a plugin which enables to present Blender files in a web browser.
And this is definitely not the end. In 2011 the manufacturers of video-game consoles announced that the next generation of consoles will focus on 3D.