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Learning 3D Modeling in Photoshop

Price: $100.00 $80.00
Brand:  InfiniteSkills
Reward Points:  160

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In this training course for 3D Modeling in Photoshop, expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models.

In this computer based training course, Jeff covers almost all of the 3D tools that are available to you in Photoshop, such as; creating 3D meshes using presets, using tools such as deform, taper, inflate and shear to extrude objects. He also explains how to work with 3D text and setting and changing environments and scenes.

You will learn how to add textures, adjust colours and shine, and how use lighting with your models. You will combine Photoshop Video functions with 3D functions to create animation, learn where to get third party models, and how to use them, and finally, you will learn how to render and export your projects. By the completion of this video training course for 3D modeling in Adobe Photoshop, you will be fully capable of creating amazing models using the tools that Adobe provides to you in Photoshop. You can create, animate, render and share your models with friends, family and the world! Working files are included, allowing you to follow along with the author throughout the lessons.

Author: Jeff Sengstack
Duration: 8 Hours
Lessons:  68

* This training download link will be emailed to you within 12 hrs after the payment.

00. Free Videos From This Course
	What You Will Learn In This Course
	Walking Through A Basic 3D Project
	Adding Internal Constraints On Extruded Objects
	Making 3D Objects From Everyday Items
	Distorting And Extruding Text
	Adjusting Colors For Specular, Illumination, And Ambient Materials
	Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
	Using Multiple Lights And Lighting Presets
	Using The Vanishing Point Filter To Place Objects In A Scene
	Working With Some Motion Animation Projects
	Author Bio, Resources, And Goodbye

01. Introducing 3D In Photoshop
	0101 What You Will Learn In This Course
	0102 Setting Up The Workspace And Preferences
	0103 Organizing The Working Files
	0104 Walking Through A Basic 3D Project

02. Working With The Camera And Move Tools
	0201 Using The 3D Camera To Move The Ground Plane
	0202 Using The Cage To Move A 3D Object
	0203 Using The Widget To Move A 3D Object
	0204 Using Numeric Values To Move A 3D Object
	0205 Examining 3D Depth Of Field And Field Of View
	0206 Using The Secondary View

03. Using The Create New 3D Object Panel
	0301 Making 2D Layers In 3D Space
	0302 Using Presets To Create 3D Meshes
	0303 Using A Depth Map To Build A Mesh
	0304 Extruding Text, Brush Strokes, And Shapes
	0305 Adding Internal Constraints On Extruded Objects
	0306 Using Deform To Twist, Taper, Bend, And Shear Extruded Objects
	0307 Using Cap To Bevel, Inflate, Or Deflate Extruded Objects
	0308 Making 3D Objects From Everyday Items

04. Working With 3D Text
	0401 Extruding And Editing 3D Text
	0402 Warping 3D Text
	0403 Deforming 3D Text: Twist, Taper, Bend And Shear
	0404 Using Cap Properties On 3D Text And Internal Constraints
	0405 Splitting Text Into Individual Objects
	0406 Distorting And Extruding Text

05. Adding And Editing Materials: Textures And Maps
	0501 Reviewing Materials And Downloading Extra Sets
	0502 Using Materials Presets
	0503 Rendering Changes To Check Your Work
	0504 Applying Diffuse Material Textures To 3D Objects
	0505 Positioning Materials Using Overlays Or A Checkerboard
	0506 Fixing Seams In Textures
	0507 Adjusting Colors For Specular, Illumination, And Ambient Materials
	0508 Adjusting Shine, Reflection, And Roughness
	0509 Using A Bump Map To Give An Object Texture
	0510 Adjusting Opacity And Refraction
	0511 Giving A 3D Object An Environment Texture File

06. Setting And Changing Environment And Scene Properties
	0601 Changing 3D Layer And 3D Object Ambient Colors
	0602 Adjusting Image-Based Light Color Settings
	0603 Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
	0604 Working With Standard And Custom Ground Planes
	0605 Working With The Scene Cross Section Property

07. Using Lights	
	0701 Overview Of The Three Standard 3D Lights
	0702 Using The Infinite Light
	0703 Using The Point Light
	0704 Using The Spot Light
	0705 Using Multiple Lights And Lighting Presets

08. Merging Multiple 3D Layers
	0801 Placing Objects In Stages/Sets
	0802 Giving A Photo A Frame
	0803 Creating A Glass
	0804 Creating A Window Frame With Tinted Glass
	0805 Merging Spheres For A Cross Section
	0806 Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
	0807 Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object 
	0808 Creating Shadow Catchers To Match Background Perspective

09. Using Third-Party 3D Models
	0901 Checking Out Resources And Compatible File Types
	0902 Opening Existing 3D Models In Photoshop
	0903 Using The Vanishing Point Filter To Place Objects In A Scene
	0904 Making Changes To Third Party 3D Models
	0905 Dealing With Common Third Party 3D Model Issues

10. Animating 3D Objects Using Photoshop Video Features
	1001 Introducing Keyframe Animations
	1002 Working With Some Motion Animation Projects
	1003 Moving The Camera And Lights
	1004 Altering Material And Cross Section Properties Over Time

11. Rendering And Exporting Layers And Projects
	1101 Performing A Final Still Image Render
	1102 Exporting 3D Layers As Standard 3D File Types
	1103 Exporting Animations As Video Files
	1104 Exporting Animations As DPX And Photoshop Image Sequences

12. Acknowledgements, Bio, Resources, And Goodbye
	1201 Acknowledgements
	1202 Author Bio, Resources, And Goodbye

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