Recently Viewed

FumeFX 3.5
$845.00 $785.00
Add to Cart

Latest Products


flagBelow Price includes all Taxes   flagLowest Price Guarantee   flagAuthorised Reseller

FumeFX 3.5

Price: $845.00 $785.00
Brand:  Sitni Sati
Reward Points:  1570

Available Options

* Shipping:

* License:

0 reviews  (0 reviews)   |   Write a review

FumeFX has been production proven in titles such as Hugo, Ghost Rider: Spirit of Vengeance,Thor, Priest, 2012, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) and various games cinematics such as Warhammer Online, Classic Transformers, Dante's Inferno and others.

What's new in 3.5

- Boundless grid with complete control over boundaries.

- Added support for Field3D file format. 

- Changing the Effector's name will automatically update its name inside the FumeFX UI.

- Continue from cache in a bigger grid.

- Volume emission with Object Source.

- MXS command ffxSilent - no Message box will show up (like Stop/Continue, etc).

- Multiple Scattering for PreviewWindow

- Multiple Scattering option to cast and receive, so if you have a scene with many grids and want to avoid MS computation overhead, this should be handy.

- Ability to imprint various info to the Preview Window output.

- From the Obj/Src rollout, right click on object/src to select it in the viewport that will automatically enable PinUI option. Multi selection is also possible,

- Paths will show inside the Asset Manager

- Pin UI will keep the UI opened even if FumeFX is deselected. You can position lights and objects and GPU PW will update as well.

- Preview Window has a new menu option "Lock to Viewport", so you can work on the scene setup in various viewports and PW will always display the chosen one.

- FumeFX Gravity parameter can have negative value

- Sim Loop Mode option to reset sim at the beginning of each loop.

- Added tooltips to output paths text boxes, so that users can see very long paths.

- Added support for picking groups of nodes from Scene Selection window. Works with:
- objects list
- illumination lights list
- object source objects list
- particle source particle list

- Added support for changing parameters for FumeFX deflector objects for all group members if grouping button is enabled ('G')


Key Features

- Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
- FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
- GPU accelerated Preview Windows with self-shadows and geometry.
- A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
- Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
- Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.

Simulation

- Simulation of nested grids in one go (N-Sim).
- Powerfull Effectors that can contol almost every parameter on a per-voxel basis.
- Application of various Space Warp deformers on caches.
- FumeFX can use Variable Density solver that uses smoke density and temperature as variables.
- Start simulations from scratch or by using other simulation results as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation.
- Users can watch the simulation progress in the interactive GPU accelerated Preview Window.
- Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result.
- Draft simulations can be created in mere minutes for fast previewing.
- Multiple advection schemes that can minimize numerical dissipation.
- User has control of which data is written to output files for rendering and further processing.
- Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
- Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
- Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.

Rendering

- mental ray for 3ds Max renderer support - available for both Windows and Linux.
- The GPU accelerated Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid and between multiple FumeFX grids..
- Fluid Mapping integrates procedural map details with fluid motion.
- The dynamic FusionWorks atmospheric renderer provides:
- Render Elements: Fire, Smoke, Velocity
- Proper blending with AfterBurn and ScatterVL Pro.
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth 

(1) - On GeForce GTX 460 and similar cards 
 

Upgrade Policy

- Anyone who purchased a copy of FumeFX 2.x after December 1st, 2011 (inclusive) will get a free upgrade to FumeFX 3.0. Please send the email to SitniSati with your FumeFX 2.x serial number to receive a new one.

- FumeFX SL 2.x license owners will get free updates to FumeFX SL 3.0 regardless of their purchase date. Be aware that SL 3.0 will ONLY work with FumeFX 3.0, so users should not get the upgrade unless they are planning to upgrade their full FumeFX license at the same time.

- mental ray rendering license does not require upgrade


*** All orders will be manualy processed within 12hrs from the purchase time.

Write a review

Your Name:
Your Review:
Note: HTML is not translated!

Rating: Bad            Good

Enter the code in the box below:



Bestsellers