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Learning 3ds Max 2012

Price: $100.00 $80.00
Brand:  InfiniteSkills
Reward Points:  160

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In this video tutorial on 3ds Max 2012, expert author and animator Brian Mennenoh introduces you to the many features of this 3D modeling and animation software from AutoDesk. Brian has over 20 years experience working with 3D, and his engaging teaching style draws you in and allows you to enjoy the sometimes complex intricacies of such a powerful software program. Using a single project throughout the whole training course, you will learn how to use the interface and a good production workflow, several modeling techniques, material creation, basic lighting, camera setups, matching a camera to a background image, rendering settings and more.

At the end of the lessons you will have created a robot and a fully skinned fairy, rigged with bones, battling with crayons after their kids walked away from a coloring project. By the completion of this computer based training course, you will have a solid foundation in 3ds Max and be able to start working on your own projects, building on the knowledge gained throughout the lessons. Extensive working files are included to allow you to work alongside the author in this project, learning with the same files that he is using in the training.

  • Learn 3DS Max 2012 from a professional trainer from your own desk.
  • Suitable for beginners to advanced users. ideal for users who learn faster when shown.
  • Visual training method, offering users increased retention and accelerated learning.
  • Breaks even the most complex applications down into simplistic steps.

Author: Brian Mennenoh
Duration: 15.25 hrs 
Lessons: 130

* This training download link will be emailed to you in few hrs (max. 10 hrs) after the payment realisation.

00. Free Videos From This Course
	Getting Familiar With Where Things Are
	The Command Panel
	Working Within The Viewports
	Customizing The Interface
	Customizing The Quad Menus

	Using Modifiers And The "Stack"
	Using Appropriate Primitives
	Lathing A Jet Pack
	Box Modeling The Helmet Crest
	Box Modeling The Torso
	Making Adjustments

	Starting The Face
	A Simple Eye
	A Simple Skirt
	Using Photoshop To Paint Diffuse Maps
	Using Photoshop To Make Materials For The Shirt And Skirt
	Blocking Scene 1 And 2

	Animating The Fairy's Wings
	Introduction To Particles
	Using PCloud For Fairy Sparkles
	Effective Use Of Preview Rendering
	Render Settings

01. Introduction And Project Overview
	
02. Introduction To The Interface
	
03. Modeling The Robot
	
04. Modeling The Fairy
	
05. Hair And Fur And Cloth
	
06. Materials 
	
07. Rigging, Hierarchies, IK And FK
	
08. Compositing And Lighting
	
09. Animating The Battle
	
10. Particle Systems
	
11. Rendering
	
12. Conclusion

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