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In this video tutorial on 3ds Max 2012, expert author and animator Brian Mennenoh introduces you to the many features of this 3D modeling and animation software from AutoDesk. Brian has over 20 years experience working with 3D, and his engaging teaching style draws you in and allows you to enjoy the sometimes complex intricacies of such a powerful software program. Using a single project throughout the whole training course, you will learn how to use the interface and a good production workflow, several modeling techniques, material creation, basic lighting, camera setups, matching a camera to a background image, rendering settings and more.
At the end of the lessons you will have created a robot and a fully skinned fairy, rigged with bones, battling with crayons after their kids walked away from a coloring project. By the completion of this computer based training course, you will have a solid foundation in 3ds Max and be able to start working on your own projects, building on the knowledge gained throughout the lessons. Extensive working files are included to allow you to work alongside the author in this project, learning with the same files that he is using in the training.
Author: Brian Mennenoh
Duration: 15.25 hrs
Lessons: 130
* This training download link will be emailed to you in few hrs (max. 10 hrs) after the payment realisation.
00. Free Videos From This Course Getting Familiar With Where Things Are The Command Panel Working Within The Viewports Customizing The Interface Customizing The Quad Menus Using Modifiers And The "Stack" Using Appropriate Primitives Lathing A Jet Pack Box Modeling The Helmet Crest Box Modeling The Torso Making Adjustments Starting The Face A Simple Eye A Simple Skirt Using Photoshop To Paint Diffuse Maps Using Photoshop To Make Materials For The Shirt And Skirt Blocking Scene 1 And 2 Animating The Fairy's Wings Introduction To Particles Using PCloud For Fairy Sparkles Effective Use Of Preview Rendering Render Settings 01. Introduction And Project Overview 02. Introduction To The Interface 03. Modeling The Robot 04. Modeling The Fairy 05. Hair And Fur And Cloth 06. Materials 07. Rigging, Hierarchies, IK And FK 08. Compositing And Lighting 09. Animating The Battle 10. Particle Systems 11. Rendering 12. Conclusion