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Learning Mudbox 2012-2013

Price: $100.00 $53.00
Brand:  InfiniteSkills
Reward Points:  106

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In this training course for Autodesk Mudbox 2012 and 2013, expert Brian Mennenoh is your guide to this powerful software, used to sculpt 3D characters and models. Designed for the beginner, you will learn from the ground up how to apply the various tools and techniques available, to achieve the best results possible. You will follow a single project through from start to finish, with each step building on the previous, until you have a completed model.

You will start learning Mudbox with a tour of the interface, but quickly move into some basic techniques for sculpting and painting. Once the groundwork has been laid, Brian takes you through the creation of a model from the ground up, with each section introducing a new tool or technique. Through the course of this video tutorial, you will build the entire body, from toes to fingers to hair, in intimate detail. This tutorial is as much an anatomy lesson as it is a software training course! You will paint your model, create accessories, pose it and finally prepare it for export to 3DS Max and rendering.

By the completion of this computer based training video on Mudbox 2012, you will deeply understand the sculpting process for a 3D model. You will be familiar with the tools available in this software, and how to use them to achieve the result you want. More than 9GB of working files are provided by the author, allowing you to work alongside him each step of the way.

Author: Brian Mennenoh
Duration: 9.5 hrs
Lessons: 79

* This training download link will be emailed to you in few hrs (max. 10 hrs) after the payment.

00. Free Videos From This Course
		Welcome
		Mudbox Meshes
		Sculpting Basics
		Blocking Upper Body Masses
		Refining Upper Arm

		Adding Gloss And Reflection Masks
		Fitting The Boot
		Importing The Hair And Starting Sculpting
		Sculpting The Hair
		Painting The Hair
		Finalizing The Hair

		Adding Pores And Texture
		Fine Tuning Eyebrows And Lips

01. Introduction And Project Overview
		0101 Welcome
		0102 Using The Project Files

02. Intro To Mudbox
		0201 Interface
		0202 Mouse Nav
		0203 Tablet Pen Nav
		0204 Mudbox Meshes
		0205 Sculpting Basics
		0206 Sculpt Layers
		0207 Painting Basics
		0208 More Paint Tools

03. Using Mudbox To Sculpt The Model
		0301 Sending To Mudbox
		0302 Blocking Upper Body Masses
		0303 Blocking Arms
		0304 Abs And Lower Back
		0305 Blocking Thigh
		0306 Calf And Shin Blocking
		0307 Feet Blocking
		0308 Adjusting The Face
		0309 Refining The Chest And Deltoid
		0310 Refining The Back
		0311 Refining Upper Arm
		0312 Refining Forearm
		0313 Refining The Palm
		0314 Refining The Thumb
		0315 Refining The Back Of Hand
		0316 Refining The Thigh
		0317 Refining The Hamstrings
		0318 Refining The Calf And Shin
		0319 Refining The Gauntlets With Curves And Steady Stroke

04. Using Mudbox To Paint The Model
		0401 Painting The Base Color
		0402 Adding New Paint Layers
		0403 Adding Color Variation
		0404 More Color Variation
		0405 Painting The Gauntlets
		0406 Adding Specular Highlights
		0407 Adding Gloss And Reflection Masks
		0408 Fine Tuning Materials

05. Mudbox For The Accessories
		0501 Importing New Objects
		0502 Sculpting And Painting The Loin Cloth
		0503 Fitting The Boot
		0504 Sculpting The Boot
		0505 Painting The Boot
		0506 Painting The Buckle
		0507 Importing And Starting The Sword
		0508 Adding Details To The Sword
		0509 More Sword Details
		0510 Painting The Sword Grip
		0511 Painting The Sword Metals
		0512 Finishing The Sword

06. Using Mudbox For Hair
		0601 Importing The Hair And Starting Sculpting
		0602 Sculpting The Hair
		0603 Painting The Hair
		0604 Finalizing The Hair

07. The Eye
		0701 Importing And Sculpting The Eye
		0702 Painting The Whites Of The Eye
		0703 Painting The Iris
		0704 Painting The Rim Of The Iris
		0705 Extracting Normals From Eye

08. Posing In Mudbox
		0801 Posing In Mudbox

09. Fine Tuning
		0901 Fine Tuning The Face
		0902 Fine Tuning Around The Eyes
		0903 Fine Tuning Cheeks
		0904 Fine Tuning Lips
		0905 Adding Pores And Texture
		0906 Fine Tuning Eyebrows And Lips
		0907 Fine Tuning Hands
		0908 Adding Nipples And A Belly Button 
		0909 Fine Tuning The Wrinkles
		0910 Adding Vascularity

10. Sending The Mesh Back To 3ds Max
		1001 Extracting Normal Maps 
		1002 Exporting Obj Files
		1003 Exporting Fbx Files
		1004 Using The Send To Button
		1005 Correcting The Boots In 3ds Max
		1006 Importing Obj Into Max And Applying Materials
		1007 Importing Fbx Objects Into Max
		1008 Render And Mesh Comparisons

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