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In this training course for Autodesk Mudbox 2012 and 2013, expert Brian Mennenoh is your guide to this powerful software, used to sculpt 3D characters and models. Designed for the beginner, you will learn from the ground up how to apply the various tools and techniques available, to achieve the best results possible. You will follow a single project through from start to finish, with each step building on the previous, until you have a completed model.
You will start learning Mudbox with a tour of the interface, but quickly move into some basic techniques for sculpting and painting. Once the groundwork has been laid, Brian takes you through the creation of a model from the ground up, with each section introducing a new tool or technique. Through the course of this video tutorial, you will build the entire body, from toes to fingers to hair, in intimate detail. This tutorial is as much an anatomy lesson as it is a software training course! You will paint your model, create accessories, pose it and finally prepare it for export to 3DS Max and rendering.
By the completion of this computer based training video on Mudbox 2012, you will deeply understand the sculpting process for a 3D model. You will be familiar with the tools available in this software, and how to use them to achieve the result you want. More than 9GB of working files are provided by the author, allowing you to work alongside him each step of the way.
Author: Brian Mennenoh
Duration: 9.5 hrs
Lessons: 79
* This training download link will be emailed to you in few hrs (max. 10 hrs) after the payment.
00. Free Videos From This Course Welcome Mudbox Meshes Sculpting Basics Blocking Upper Body Masses Refining Upper Arm Adding Gloss And Reflection Masks Fitting The Boot Importing The Hair And Starting Sculpting Sculpting The Hair Painting The Hair Finalizing The Hair Adding Pores And Texture Fine Tuning Eyebrows And Lips 01. Introduction And Project Overview 0101 Welcome 0102 Using The Project Files 02. Intro To Mudbox 0201 Interface 0202 Mouse Nav 0203 Tablet Pen Nav 0204 Mudbox Meshes 0205 Sculpting Basics 0206 Sculpt Layers 0207 Painting Basics 0208 More Paint Tools 03. Using Mudbox To Sculpt The Model 0301 Sending To Mudbox 0302 Blocking Upper Body Masses 0303 Blocking Arms 0304 Abs And Lower Back 0305 Blocking Thigh 0306 Calf And Shin Blocking 0307 Feet Blocking 0308 Adjusting The Face 0309 Refining The Chest And Deltoid 0310 Refining The Back 0311 Refining Upper Arm 0312 Refining Forearm 0313 Refining The Palm 0314 Refining The Thumb 0315 Refining The Back Of Hand 0316 Refining The Thigh 0317 Refining The Hamstrings 0318 Refining The Calf And Shin 0319 Refining The Gauntlets With Curves And Steady Stroke 04. Using Mudbox To Paint The Model 0401 Painting The Base Color 0402 Adding New Paint Layers 0403 Adding Color Variation 0404 More Color Variation 0405 Painting The Gauntlets 0406 Adding Specular Highlights 0407 Adding Gloss And Reflection Masks 0408 Fine Tuning Materials 05. Mudbox For The Accessories 0501 Importing New Objects 0502 Sculpting And Painting The Loin Cloth 0503 Fitting The Boot 0504 Sculpting The Boot 0505 Painting The Boot 0506 Painting The Buckle 0507 Importing And Starting The Sword 0508 Adding Details To The Sword 0509 More Sword Details 0510 Painting The Sword Grip 0511 Painting The Sword Metals 0512 Finishing The Sword 06. Using Mudbox For Hair 0601 Importing The Hair And Starting Sculpting 0602 Sculpting The Hair 0603 Painting The Hair 0604 Finalizing The Hair 07. The Eye 0701 Importing And Sculpting The Eye 0702 Painting The Whites Of The Eye 0703 Painting The Iris 0704 Painting The Rim Of The Iris 0705 Extracting Normals From Eye 08. Posing In Mudbox 0801 Posing In Mudbox 09. Fine Tuning 0901 Fine Tuning The Face 0902 Fine Tuning Around The Eyes 0903 Fine Tuning Cheeks 0904 Fine Tuning Lips 0905 Adding Pores And Texture 0906 Fine Tuning Eyebrows And Lips 0907 Fine Tuning Hands 0908 Adding Nipples And A Belly Button 0909 Fine Tuning The Wrinkles 0910 Adding Vascularity 10. Sending The Mesh Back To 3ds Max 1001 Extracting Normal Maps 1002 Exporting Obj Files 1003 Exporting Fbx Files 1004 Using The Send To Button 1005 Correcting The Boots In 3ds Max 1006 Importing Obj Into Max And Applying Materials 1007 Importing Fbx Objects Into Max 1008 Render And Mesh Comparisons