Realistic Portrait Production in Maya
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Portrait Production - Creating a Realistic Portrait in Maya
In this Training Video, Instructor Tony Reynolds takes you through the process of creating and rendering out a portrait using Mental Ray in Maya 2011. Tony starts off by taking a previously sculpted head from ZBrush and shows you how to prepare and export the model for Maya. From there he goes into great detail on all the Maya setup and settings, lighting with Mental Ray, simple and advanced skin shader setup, skin textures, rendering eyes, rendering teeth, rendering a tongue, creating hair for the face and head, using render layers, and compositing the render layers in Photoshop.
About the Instructor:
Tony Reynolds has been training in the visual arts from a young age, and started his video game career in 2005. He has worked at Electronic Arts and Sony Online Entertainment, Austin, where he is currently the Lead Senior Character and Technical Artist.
Apps Used - Maya, ZBrush, Photoshop
Duration - 5 Hours
Instructor - Tony Reynolds
Filesize - 907 MB
Project Files - Included are the Maya files, ZBrush files, .obj files, renders, textures and final .psd as shown
*** You can download the training and project files immediately after payment realisation.
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