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In this training Rusty Sempsrott dives into the depths of Kismet using UDK. He will be showing many of the concepts needed to use Kismet for prototyping out different game ideas. Rusty creates a simple top-down perspective shooter entirely in Kismet, without writing a single line of code. Topics include: setting up the levels, adding logic and a camera actor, setting up the player and game camera, player controls, global variables, level streaming, enemy vehicles, enemy movement, enemy damage, adding a scoring system, advanced movement, projectiles, player death, and finally a camera flythrough of the final game.
This training is perfect for those who want to learn more about Kismet and how to use it to prototype your own game ideas, without having to know any UnrealScript.
DVD Chapters:
00 - 04min - Introduction
01 - 12min - An Introduction to Level Streaming
02 - 03min - Setting Up a Scripting Layer
03 - 12min - Adding Logic and a Camera Actor
04 - 12min - Setting Up the Player and Game Camera
05 - 22min - Setting up the Player Controls
06 - 33min - Setting up the Player Controls - Continued
07 - 06min - Adding Global Variables
08 - 26min - Level Streaming
09 - 24min - Setting Up the Enemy Vehicles
10 - 27min - Setting Up the Enemy Movement
11 - 18min - Spawning the Enemy Wave
12 - 26min - Setting Up the Enemy Damage
13 - 22min - Setting Up the Second Wave of Enemies
14 - 28min - Setting Up the Third Wave and the Scoring System
15 - 29min - Setting Up Advanced Movement
16 - 25min - Adding a Speed Boost
17 - 20min - Adding Enemy Fire
18 - 11min - Setting Up Player Death
19 - 13min - Adding a Camera Fly-Through
Total Time - over 6 Hours
About the Instructor:
Rusty Sempsrott has worked in the video games industry for over 5 years, working on multiple titles including Blacksite: Area 51 and DC Universe Online. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development.
Rusty is currently a Technical Design Director at Volition, Inc. in Champaign, IL working on an unannounced project.
Apps Used - Unreal Development Kit (UDK May 2012). You can download it free HERE
Duration - over 6 Hours
Filesize - 952 MB
Project Files - Included in the Final Unreal Maps and packages.
*** You can download the training and project files immediately after the payment.