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In this training James Tan begins his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts off with setting up the Development Environment and then goes into the Base UDK Structure. James then goes over Pawns, Weapons, Weapon Attachments, Cameras, Player Replication Info, HUD, Inventory, Key Relationships, Archetypes, Unreal FrontEnd, and playing over a LAN.
This training is an amazing resource for those looking to customize their games using UnrealScript.
About the Instructor:
James Tan has worked with Unreal Technology for 13 years and specializes in programming. He has also traveled across the world with Epic Games demonstrating UDK. James currently works in his own studio called "Digital Confectioners" and has worked on such titles as "The Ball", "The Haunted", and "Cube".
Apps Used - Unreal Development Kit
Duration - over 4 Hours
Instructor - James Tan
Filesize - 579 MB
Project Files - Provided are the UDK files as shown in the Training.
DVD Chapters:
00 - 03min - Introduction
01 - 06min - The Development Environment
02 - 06min - Base UDK Structure
03 - 02min - Why are we Creating this DVD?
04 - 44min - Pawns
05 - 41min - Weapons
06 - 18min - Weapon Attachments
07 - 10min - Cameras
08 - 08min - Player Replication Info
09 - 29min - HUD
10 - 17min - Inventory and Inventory Manager
11 - 41min - Key Relationships
12 - 26min - How to use the Archetype Systems
13 - 09min - How to Package your Game using Unreal FrontEnd
14 - 02min - How to Play with your Friends on a LAN
*** You can download the training and project files immediately after the payment. No Delays.