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ZBrush Hard Surface Techniques
Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together. This Training is perfect for those who want to learn how to create hard surface characters inside ZBrush.
This Training Video is perfect for those who want to get the most out of ZBrush 4's many new features and put them to use making amazing character right now.
About the Instructor:
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book "Zen of ZBrush" and the e-book "ZBrush Techniques". Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.
Apps Used - ZBrush 4
Duration - 7 1/2 Hours
Instructor - Mike Jensen
Filesize - 1.31 GB (Split in 4 Parts for Easy Download)
Project Files - Included are the ZBrush files, stamps and alphas as shown in the Training.
*** You can download the training and project files immediately after the payment realisation.